RJS Comics Group

Mystery at Ft. Leavenworth
Click..click..BOOM!

Freedom Guard are contacted by the warden of the prison at Ft. Leavenworth. A recent dental check-up on its most dangerous prisoner, Professor Tokugawa, brought into question the real identity of the man in custody. Upon arrival, Freedom Guard discusses the situation with the warden. United States Senator Gorman busts into the meeting and voices his displeasure at Freedom Guard’s presence. The warden defends his decision to contact Freedom Guard, and the Senator leaves in a huff. Freedom Guard then go to interrogate Tokugawa in his cell. After telling the prisoner they know he isn’t Tokugawa, Freedom Guard hears a clicking sound come from the prisoner. Star Ranger (II) encases him in a force field, and “Tokugawa” explodes. Freedom Guard then calls Princess Mara at Freedom Guard HQ and asks about the whereabouts of her aunt Lyran (Tokugawa’s former lover). Mara tells them Lyran’s whereabouts are unknown. Mara then tries to contact Sea King, but she can’t reach him. Freedom Guard decides to head to the Valley of the Golden City.

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Strange Rites of the Eastern Unorthodox Church of Transylvania
Bring some steaks...er, make that stakes.

Freedom Guard is contacted by Night Watcher, who warns them that the Eastern Unorthodox Church of Transylvania plans to summon a vampire prince/princess in several hours. Star Ranger, Roswell, and Miss Magician fly to the site of the ceremony- an abandoned castle in Czechoslovakia. Upon arrival Miss Magician detects that a powerful spell has been placed on the castle grounds. One aspect of the spell makes it too dangerous for her to enter. The other renders Star Ranger’s devices useless, and reduces Roswell’s powers to almost nothing. Despite this, Freedom Guard presses on. They face Frankenstein-like monsters, werewolves, ghosts, and vampires before coming upon the vampire prince summoning in progress. Star Ranger guns down an evil priestess with a .45 automatic, saving the life of an unconscious girl and disrupting the unholy ceremony.

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Exploring Kaiju Island
Of Gods and Monsters

Freedom Guard and the Confronters of the Unexplained land on Alleong and begin to explore. Prof. Diane Parks is excited when she sees plants believed to be extinct, as well as flora she does not recognize. Star Ranger II flies up to reconnoiter using the Radiac-88. He is forced to shut his sensors down to avoid an overload, as the island itself registers life energy on a scale beyond the technology of the Interstellar League’s ability to measure. Meanwhile Roswell and the Confronters encounter a large humanoid mass with red eyes and a gaping mouth made of plant life. Two Confronters flee when the creature unleashes a psychic scream. Roswell and Prof. Parks stand their ground. The creature becomes enveloped with blue flame and moves toward the fleeing Confronters, but is stopped by Roswell (who is not affected by the flames). Roswell is able to calm the creature, and the flames disappear. Meanwhile Star Ranger befriends a small gryphon with lightning and mind control powers, who he calls “Bolt”. Star Ranger rejoins the group and uses the Radiac-88 to communicate with the creature, who is called “Swamp Monster”. Swamp Monster tells them he is from the Nexus of Infinite Earths, which is in the Florida Everglades. Prof. Parks and the Confronters begin to exhibit reactions to the island’s strong life energies. Roswell accompanies the Confronters to the Aurora while Star Ranger continues to talk with Swamp Monster. When near the ship, Prof. Parks has a spear erupt from her head, followed by a blinding flash of light. In the professor’s place appears a woman who identifies herself as the goddess Athena. She reads Roswell’s mind to acquaint herself with the changes to the Earth since she last walked upon it. They rejoin Star Ranger and Swamp Monster. Athena imparts information to Prof Parks, and switches bodies with her. Parks then explains that hydrogen bomb testing mutated Gozura into its current form, and created a space/time disturbance centered on Alleong. Semi-permanent links connect the island with the Nexus of Infinite Earths, Stonehenge, the Valley of the Golden City, Area 51, and the as yet undiscovered Gorilla Kingdom. The disturbance is likely to cause more large creatures to come through. Athena offers to guard the island as best she can from the divine plane. Prof Parks can summon Athena to act on the material plane, but she can not watch the island during this time. Athena says she can keep Gozura under control, probably. With Athena’s help, Swamp Monster is able to return to his home.

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SOS: The Pacific Fleet!
Freedom Guard encounters a monster from a forgotten age.

The current leaders of Freedom Guard, Star Ranger (II) and Roswell, are contacted by the US Navy. They are asked to fly out to the Aurora, a research vessel that belongs to the Confronters of the Unexplained. Their leader, Professor Diane Parks, helped Roswell after he gained his powers. Prof. Parks explains that the island of Alleong is due to be the site of nuclear weapons tests in a few weeks. The island is supposed to be almost devoid of life, the result of a volcanic eruption in 1938 and a previous nuclear test in 1954. But photos of the island taken recently by spy planes show it is covered by lush vegetation. The Confronters have been called in to solve the mystery. Prof. Parks requested Freedom Guard’s assistance due to several shipping vessels that have disappeared in the area in the last two weeks. While briefing Freedom Guard, the Aurora receives a distress signal from a carrier group several hundred miles away. Star Ranger and Roswell fly to intercept, and see several sinking and burning ships, one intact destroyer, and a large reptilian creature swimming toward the destroyer. Roswell picks up a sinking battleship, and uses it to collect all the survivors stranded in the water. He then flies the ship to a nearby island, saving hundreds of lives. Meanwhile Star Ranger engages the beast after activating his invisibility device. Some well placed shots stagger the creature, but it is able to heal itself back to full strength. Roswell flies in after rescuing the sailors, and blasts the monster. This serves to focus the colossal reptile’s attention, and it strikes back with its own energy blast. Even Roswell is unable to absorb the blast’s effect, but by drawing on reserves of courage Roswell shrugs off the pain and stays in the fight. Star Ranger quickly dials up his atomic pack’s protective powers to their full level. The lone surviving naval vessel, the destroyer USS Cushing, offers to assist, but Freedom Guard orders them to retreat to safety. The monster submerges and attempts to flee underwater, but is pursued by Freedom Guard. Roswell is then knocked unconscious. Star Ranger continues to chase the monster, attempting to hit a vital spot with his photonic ray gun. The added challenge of doing this underwater causes that critical shot to elude Star Ranger. The beast then improbably strikes the invisible Star Ranger with its energy blast due to a very lucky attack. Star Ranger is then rendered unconscious. Roswell regains consciousness an hour later, followed shortly by Star Ranger. Freedom Guard returns to the Aurora and the anxious Confronters of the Unexplained, who had feared the worst. The Aurora continues to the island of Alleong, the beast’s presumed home.

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Dawn of the Atomic Age.

The year is 1955. The Second World War and the Atlantean Invasion of Britain are over, and the world yearns for peace. Mankind has taken its first steps in harnessing the power of the atom, and the future seems limitless. Superpowered beings have become even more powerful, with many eclipsing all but the mightiest heroes of the last decade. But the threats facing them have grown more terrible as well. A monster from a forgotten age, awakened before the wars, grows into its terrifying adulthood. Evil masterminds continue to pervert the blessings of science into mad schemes of world domination. And from unknowable depths of time and space, jealous eyes view the blue jewel called Earth…and scheme.

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The Atlantean Invasion of Britain
Freedom Guard saves one princess, and discovers another.
An attempt to control the British Isles is led by the Atlantean General Murderon in September of 1947. The initial wave of attacks is largely successful, though Murderon is captured by Freedom Guard (who were visiting due to an astrium exhibit at the Royal Museum). Freedom Guard also prevents the kidnapping of Princess Elizabeth. The Atlanteans were able to disable any technological devices with a beam developed by Dr Julius Sivana. Billy Sparks, Boy Genius quickly invented a countermeasure, and the Atlanteans were beaten back. Freedom Guard learns the blue-skinned baby rescued from the lair of Professor Tokugawa before World War 2 is Princess Mara, rightful heir to the throne of Atlantis. Information provided by an Atlantean officer loyal to Princess Mara pinpoints the location of the Atlanteans’ industrial center. The Indestructible Man pilots a small sub with an atomic bomb to the factories and destroys them, but he is nowhere to be found afterwards.
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Blitzkrieg in the Bay!
Freedom Guard helps win the war in the Pacific.

Freedom Guard enlists the help of Night Watcher shortly after thwarting The Maroon‘s attack on a clown convention. Night Watcher’s investigations reveal an attack on the nearby naval base. Night Watcher alerts Freedom Guard, who arrive just as an Axis attack is in motion. Star Ranger (I), Billy Sparks, Boy Genius, Miss Magician, and Gold Eagle face off against two walking tanks, as well as the supervillains Day Knight and IndiGoRilla. Billy Sparks and Miss Magician quickly immobilize the tanks, but it takes longer to stop the tanks’ weaponry. IndiGoRilla goes berserk at the sight of Billy Sparks, but is frustrated because Billy stays out of reach by using his flight suit. It falls to Star Ranger to put the beast down. Missiles carried by one tank explode after a hit from one of Gold Eagle’s grenades. Day Knight is caught in the blast, and killed. Captain Blitzkrieg shows up immediately afterward, and swears to avenge Day Knight. Blitzkrieg escapes, but IndiGoRilla and a tank are captured. Freedom Guard’s efforts prevent the destruction of an aircraft carrier.

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Dying is Easy, Comedy is Hard
Learn who becomes the Big Top Clown!

After questioning one of The Maroon‘s thugs after the attack on All Hands on Deck, Freedom Guard is presented with more riddles. One riddle’s answer suggests the Maroon is in league with Captain Blitzkrieg. The other indicates he plans to set fire to a location filled with clowns. Freedom Guard then heads to a clown convention being held in The City, which is sponsored by Duke Boodoo’s Clown College. Freedom Guard talks to Duke Boodoo, and learn the Maroon tried to join the clown college a few months back. Boodoo turned him down because he wasn’t funny. Boodoo mentions that an exhibition is taking place that day, where the participants show off their best gags. The winner is presented the Big Top Clown trophy. Freedom Guard mingle with the crowd at the exhibition, disguised as clowns. A small car comes in, and six clowns dressed like the Maroon’s thugs exit. Star Ranger (I) moves to attack shortly after the sixth clown exits. Billy Sparks, Boy Genius fires his panic inducer beam, which scares off the Maroon’s thugs in short order. It also hits Mister Scorch before he exits the car, and instills in Scorch a fear of clowns. The Maroon enters the fray shortly thereafter as well. Scorch is eventually defeated with no loss of life and only minimal property damage. Scorch is taken into custody, but the Maroon manages to slip away. Duke Boodoo presents Freedom Guard with the Big Top Clown trophy in gratitude for saving the clowns.

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The Maroon Deals Out Death!
The Maroon invites Freedom Guard to his attack on a card club.

Freedom Guard receives a riddle that leads them to suspect an attack on a new card club in The City, All Hands on Deck. The club is owned by the Spagoni mob, which is led by Salvatore Spagoni. The club is located on the pier in Fisherman’s Wharf. Star Ranger (I) enters the club as his civilian identity, private detective Alfred Centauri. Billy Sparks, Boy Genius enters as well, hidden by his invisibility belt. The “club” turns out to be a full-fledged casino, watched over by several uniformed police officers. Star Ranger is on his way to warn Salvatore Spagoni when a brightly colored tugboat crashes into the club. Garishly dressed thugs then turn a flamethrower on the crowd, roasting Salvatore Spagoni and most of his entourage. The Maroon reveals himself as one of the patrons after Star Ranger changes into his hero ID. But despite the Maroon and the later assault of a light tank (which may have been a Professor Tokugawa creation), Freedom Guard is able to halt the attack. The Maroon is able to escape, however. Freedom Guard is able to question one of the Maroon’s thugs thanks to quick-thinking by Billy.

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Rise of the IndiGoRilla!
Freedom Guard (mostly) stops Dr. Monroe's scheme.

Freedom Guard tracks the evil Dr. Monroe down to a warehouse on the docks of The City. A signal emanates from the warehouse shortly after they arrive, but Billy Sparks, Boy Genius jams it. (This prevents birdmen from being summoned to the warehouse). Billy and Star Ranger (I) assault the warehouse. They find a few scientists are performing an operation involving Dr Windom Monroe and a large gorilla. This experiment is guarded by many ratmen. Billy hits the operating theater with a nullification beam at a critical juncture, preventing the complete transfer of Monroe’s mind. Freedom Guard attacks, and have a difficult time at first with the tough ratmen. Star Ranger then turns the tide by using vehicles, barrels, and the ratmens’ own bodies as weapons. While fighting near the operating theater, Star Ranger is attacked by the gorilla. It has Monroe’s mind, but it lacks nearly all higher brain functions. It’s fur has been turned an indigo color by the strange energies unleashed by the failed mind transfer. Enraged by the knowledge his mind is ruined, the IndiGoRilla unleashes his fury on Star Ranger. But Star Ranger is able to defeat the beast, and the IndiGoRilla is held in a zoo. Later, the IndiGoRilla tears apart a zoo keeper named Billy, as that name sends him into an uncontrollable rage.

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